Sunday, January 25, 2009

Combat Revive Brain Rot

You are inside the Pippard Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The floor is flecked with fresh blood. The doors to the street have been secured. Also here are pwnedubitch1 (60HP), Stanton5331 (50HP), Catrame (60HP), Michael Murphy (60HP), Sephiroth Reaper (60HP), Dream QQ (60HP), Cain Lassiter (60HP), dead gary coleman (60HP), Thom Bywhan (60HP), Oldballs (60HP), Q Bee (60HP), Mr Hatchet (60HP), Lex'r (50HP), Uncle Lu (60HP), Axen Moon (60HP), 8thmartini (50HP), Rupert Rolson (60HP), linkthewindow (60HP), killermon12 (60HP), igotgun (60HP), Robot 1 (50HP), fagbanks (50HP), Vilhelm123 (60HP), Pyte (60HP), EmmyJay (60HP), Sonja Red (60HP), Boots the Monkey (60HP), Violet Begonia (60HP) and Feisty Old Granny (60HP).

A portable generator has been set up here. It is out of fuel.

Somebody has spraypainted Clinic closed due to bitey customers. EHB Cades!! onto a wall.

There are two zombies here. You recognise kibbs.

You refuel the generator.

Searching the building, you find a revivification syringe.

Green LEDs flash along the side of the syringe as it connects to the wireless NecroNet - you push the needle into the back of the zombie's neck and pump the glittering serum into its corrupted brain and spinal cord.

There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping onto the tiled floor as if dead. kibbs's skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.

  • Violet Begonia said "Thanks, tassajaramonk! Great work there! *high fives* Combat revives are addictive. I'm low on AP now and heading home to MCM." (1 minute ago)

No comments: