Monday, April 5, 2010

You spray ReviveThemAt1111

You are standing in a cemetery. The grass between the headstones seems smooth and undisturbed.

The heavy concrete walls of the military base loom over you.

Somebody has spraypainted ReviveThemAt1111 onto one of the larger gravestones.

There is a group of six zombies here.

There are eight dead bodies here. Seven of them smell strange.

You spray ReviveThemAt1111 here.

Since your last turn:

Since your last turn:

Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.

There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. South Park Rocks's skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.

Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.

There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. Cpt christopher's skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.

You are inside the Malcolm Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The building has been extremely heavily barricaded. Also here are Doctor 21 (60HP), Karmichael Hunt (60HP), fleurus (60HP), Jezzafell Jones (55HP), Nearaven (60HP) and Legion8 (55HP).

Somebody has spraypainted 1111KillsZombies1111 onto a wall.

You hook the generator up.

You say "Just revived 2 at the cemetery, 5 more to go. 4 standing outside here, not sure if they are after revives or brains... Lets try to keep the revives humming along until we can gather the strength to strike at the Fort. Captn Rick will order the strike..."

No comments: